THE JOY OF SIX
THE WORLD'S BIGGEST SMALL SCALE WARGAMES SHOW
The Joy of Six is an annual wargames show devoted to 6mm
wargaming. It offers a refreshing change to any small scale gamer who
wants to see the best that the scale can offer, and is an eye-opening
experience for those who think that 6mm scale wargames are the poor
relation of the table top gaming world.
Starting from a handful of games at the initial small show in 2013, the
Joy of Six is now an established event drawing attendees from not all
over the World. The show itself has a unique atmosphere; busy,
enthusiastic and overwhelmingly friendly. The emphasis is participation
with most of the games falling into this category. The Joy of Six also
has a couple of items unique to itself in the form of the Sunday Morning
Grill where the Baccus team get interrogated about all aspects of the
gentle art of making toy soldiers, and the Afternoon Panel, where a
group of hobby luminaries answer questions from the floor about all
manner of wargame related subjects.
The show has earned a fearsome reputation for the quality of
games on show, the diversity of subjects covered and the friendliness of
those putting on displays, trading and attending. This
year's event will be taking place on Sunday July 14th at Sheffield Hallam
University, Howard Street, Sheffield, S1 1WB. Doors will
open at 10.00 am and we will be kicking everyone out at 4.00pm.
PLEASE NOTE: We have been asked by the
university to point out that their excellent catering facilities are now
cashless. All food and drink must be paid for by card. The nice thing
about this is that leaves you with more cash to spend with the traders.
Entry fee will be £4.00 for adults and £1 for children.
|Confirmed Games for
|Tank Hunting for Tigers
|WW2 Eastern Front, autumn 1944. Games-mastered. One player, or two co-operating, play the Germans. Player(s) must find and knock-out Russian T34s. Russian actions are die-roll determined. Lines of sight and fire play a crucial role
|Doncaster Wargames Society
|The Great Emu Wars
The EMUs won the first round now the army is back for revenge.
Lots more EMUs and LOTS more army, hopefully lots more fun.
|English Civil War
|Remember the Alamo!
|Refight the Siege and final last stand at The Alamo with 6mm figures at 1:1 . Can Travis hold out against Santa Anna before Houston arrives with the relief force?
|Land on Omaha, blow the obstacles, breach the wire, clear the mines, fill in the ditches, destroy the bunkers, eliminate the defenders, open the draws and get off the beach. An epic participation game recreating the whole of Omaha Beach. Arrive early or you might find you're landing on Dog Green.
|Quest for the Golden Fleece
|Be a Hero, even if it is all Greek to you.
Go through 7 stages on the Island of the fleece, meeting challenges and overcoming challenges (Game may contain Talos, Hydras, Harpies, etc.).
|Le Cateau, August 1914
|The game will only include part of the battle with the British Expeditionary Force attempting to hold off the German army's assault after the retreats from Mons and Charleroi.
|Legion of Blokes
|Battle of Guarda
|Historically, the 6th Corps under a panicking Loison abandoned Guarda, allowing the Allies to pursue the French to Sabugal. This game has Ney not leaving for Paris and has stayed in command of 6th Corps at Guarda. He now needs to hold the Allies at Guarda for the best part of a day while 2nd and 8th Corps and the baggage concentrate at Sabugal.
|Friends of General Haig
|WW2 Western Desert
|Italy and Britain are fighting to gain superioty in the Desert in 1940-41. This game reflects the struggle as armour sweeps back and forth across the table. The RAF may even turn up!
|American Civil War
|Using a forthcoming set of rules using the CCC system (Also used for Mortem et Gloriam and Renatio et Gloriam). We will be putting on a scenario game based around a battle during the American Civil War
|Cold War Commanders
|Red Storm Rising
|A Cold War clash for Iceland inspired by the book Red Storm Rising
|A Puente too far
|A Peninsular War battle using Black Powder rules, showing how the rules can easily be adapted from 28mm down to 6mm. The scenario pits an Anglo-Portuguese army against the French, as the latter tries to cross a major river and enter into Portugal to help achieve the Emperor's aim of total control of the Iberian Peninsular. Hundreds of Baccus Napoleonic figures on a lovely Spanish table.
|When Alexander met Darius
|Arguing when… Alexander met Darius is a participation game using the Arguing when… wargame rule system. It will pit Alexander the Great against Darius III on the fields of Gaugamela. Arguing When… wargame rules are an adaptation of the strategic-level MATRIX wargaming concept developed by Chris Engle in the late 1980s. Today these are on the rise outside the hobby community. For example in the military where they are used for analysis and training purposes. The name of this type of wargame is derived from the list of keywords (the MATRIX) that describe what is relevant in a particular scenario.
|Mortem et Gloriam - The Crusades
|A game of Mortem et Gloriam using the PACTO rules variant. Set during the Crusader period.
|The Battle of Dorking
|Invasion literature (also the invasion novel or the future war genre is a literary genre that was popular in the period between 1871 and the First World War (1914–1918). The invasion novel was first recognised as a literary genre in the UK, with the novella The Battle of Dorking: Reminiscences of a Volunteer (1871), an account of a German invasion of England, which, in the Western world, aroused the national imaginations and anxieties about hypothetical invasions by foreign powers; by 1914 the genre of invasion literature comprised more than 400 novels and stories.
Here is MADGamers hypothetical reenactment of this hypothetical invasion.
|Sengoku Jidai - The Warring States
|Our game is a fictional representation of clan warfare in Renassaince era 16th century Japan, taking its name 'Sengoku Jidai' (The Warring States) from a similar period of civil war in China. We will be playing Bob Cordery's 'The Portable Pike And Shot Wargame Rules' fast play system, specifically the section on Japanese battles. The board is laid out in a grid pattern, similar to the 'To The Strongest' wargame rules, to ease movement, missile fire and combat. Table size is 4ftx3ft, and terrain is minimal. For this game we are developing additional rules for turncoats, treachery, backstabbing, and various other ploys used in the era. This is a participation game, and our home brew quick reference sheets are available for the game.
For those of you travelling by car, there is plenty of on-street
parking near to the venue at reasonable rates, plus an NCP car park
within comfortable walking distance.